If you cannot read Japanese, you might want to visit the Google Translation instead. Article about stones at the Japanese Stick Ranger Wiki.It works very well with Gladiators and Priests. White Roundhead Mushroom Triple Iron Arrow 3 Diamond 3 White. This is the first stage to feature an enemy and a boss with a weakness to anything. This stage also has the same mechanics as the Forest stages. It is found at a branch south of Seaside 1, and it is home to mostly Mushroom enemies. Note: This stone compiles all stats equally and is more useful on characters whose stats are nearly the same. Mist Grove 1 is the first Mist Grove stage in Stick Ranger. Note: This stone can greatly help in gaining MP for very high MP-charge weapons (such as the Explosion Flail 6 and Charge Chakram 6) as well as gaining range for Priests. Higher levels of this stone can potentially let characters of these classes reach their lowest AGI. Note: This stone can be very useful to Boxers, Magicians and Gunners. Note: This stone is a great help to melees and ranged characters whose weapon range is very low, such as the Magician's Electric Shock 5. It can be the difference between success and failure, almost doubling LP in some cases. The White Stone 1 can greatly help in the early game. By using a weapon equipped with a White Stone, one can enter a battle with increased LP, then switch to another weapon (likely with a more offensive setup) when the bonus LP from the White Stone is depleted from taking damage. All weapons have slots that allow compo items to be attached to the weapon. It is possible to exploit this property to fight tougher enemies. Weapons can be acquired via the Shop or from enemies. There is a gimmick spawn in the lower right corner which is triggered by stickmen moving towards the area with gold marks. Unlike the Critical's Card in Stick Ranger, this ring's Critical Hit effect applies to not only the base attack, but also all projectiles and residues of ATR Physical. Note: This ring gives a 25 Critical Hit chance for every attack (both Arms and Charge) of ATR Physical to deal +100 damage. This area features several instances of stair-like terrain and long horizontal bridges. Physical Critical hit 25, Critical damage +100. Note: When unequipping a weapon with a White Stone, maximum LP is decreased and current LP, if higher than the new maximum, will be adjusted to the new maximum, while equipping a weapon with a White Stone does not increase the current LP along with maximum LP. Terraced Cave is an area in Stick Ranger 2. Effect explanation: Increases the maximum LP of the character.
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